Monday, November 7, 2011

It Began With a Marshmallow

Students were DQ'd if they ate their marshmallow. Some groups used permanent marker to ensure this wouldn't happen.

Today was an awesome day. Hot on the heels of some great collaboration and conversations with colleagues and tweeps I started my Design Studies unit with The Marshmallow Challenge. Huge thanks to Rose Lapointe for guiding me in this way. I now realize that I was the student and she was the teacher during our conversations. I learned so much as we hashed out timing, and supplies, and so many more ideas for this activity. It looked like this on her board:



On Sunday we chatted about the Design Process, and I took more away from that conversation than I had in a week of reading. Conversation kicks @$$! I highly recommend it.

If you haven't seen the TED Talk about the Marshmallow Challenge, make sure you check it out. The challenge is for groups to take a marshmallow, 20 spaghetti sticks, a metre of twine, and a metre of tape and build the tallest free standing structure they can in only 18 minutes. There is also a simple blog page that you can access to view the concise instructions for your class. I would recommend this activity for just about any age level. In fact, one of the findings shared on the TED talk is that Kindergarten students out perform most adults!


I took about 20 minutes to give an overview of the challenge, the rules, and then I set them free. First thing I saw was that out of the 4 groups of 4, almost 1 person form every group checked out right away. Others were busy talking, drawing, and getting ready to build.


I let the students have the 18 minutes and gave time cues on a countdown on the whiteboard on my Macbook. Most groups took 4-5 minutes just to talk and draw. One group grabbed the spaghetti right away and talked as they started making columns for their base. At the end of the 18 minutes they had to remove their hands from the structure. 2 out of 4 failed due to the weight of the marshmallow snapping the spaghetti. Catastrophic failures occurred. The 2 remaining measured a mere 18cm tall and just under 40 cm tall. Not bad for a first try. 

The 17cm high tower. I called this one "the campfire"

37cm tall strength in triangles.

I asked students some guiding questions about their work:
1. How much of your time was spent planning vs building? Most said for every minute planning they had 3 minutes building. 
2. How many of the groups created more than one design in the 18 minutes? None of the groups had.
3. What group dynamics affected your ability to build the tower? Some were told they were bossy, some felt they didn't feel comfortable talking and sharing, groups also said that there was overall, a lack of communication. 
4. What changes would you recommend if you could do it again? Most talked about the stability of the base as the key to success. Planning and communication came up again. 

5. Did you see your tower as a success or failure? Even those who did have a standing tower said yes. They wanted it to be higher. 

At this point in a class I threw them a curveball. I started the TED Talk and stopped it about 30 seconds in. I told them to think of their first tower not as a failure, but as version 1.0, just like an early version of computer software. They then found out that after the video they would get to build version 2.0 with another set of fresh supplies. 

Instant planning started. They were watching the video and sketching, and getting ready to build a tower in another 18 minutes. 


After the TED Talk I let them loose again. There were less groups drawing again, most were building just about right away. This was great to see the enthusiasm of attacking the second round of challenge, but also something I need to be aware of as we move forward. They were learning by doing, and since the last tower wasn't a failure, they took the parts of the previous tower that worked and incorporated them into their new design.

With the last seconds counting down I thought 2 groups would have broken towers again, but luckily they stayed upright. This time 4 of 4 towers soared above the desktops. They measured 18cm, 24cm, 47cm, and a whopping 67.5cm! The team pictured below that had the tallest towered placed a stabilizer string on the tower and fastened it to the desktop with tape at the very last moment.

I told them that I was very pleased and proud that they were able to either improve their tower immensely, or get it to stand the second time around. More importantly, all but two students worked hard in their teams to make their "Marshmallow Tower 2.0" higher than their previous attempt.

The winning tower. 67.5cm tall.

This was their first taste of iterative design and learning from 'failures', which I think we will call 'versions' or 'attempts' from now on in my class. 



Next up is a Transportation Challenge where students have to use the design process to come up with a solution to a BIG problem that I'm calling the Transportation Challenge. How can we get people and other goods across a span safely and efficiently? This is something that in remote locations in the world with fragile infrastructure systems and unpredictable weather, can directly affect communities. People can be cut off from much needed supplies.  Students will be working in class with a 1.2 metre span between two desks to come up with a system that can be installed when existing roads, bridges, and ferries are washed out or impassable.

Tomorrow will start with us reviewing the steps we took with the marshmallow towers. As they describe their steps, students will actually be identifying their actions as parts of the design process. From their I will frame the Transportation Challenge and tell them that their team has been hired to solve a issue about food and supplies not reaching people in need.

How would you use the Marshmallow Challenge in your class? Any ideas for how I can facilitate the next challenge?


























Sunday, November 6, 2011

Opening Up to My Staff

A few people on my staff know I blog about my class. Most don't I don't advertise a lot on staff that I tweet, read blogs, and collaborate with people outside my school more than inside my school.

This really struck a chord with me recently.

So, under the guise of asking for supplies for my Design Studies unit, I wrote this email to my staff tonight. I officially came out as a blogger and learner and invited my colleagues to have a conversation with me. Here's what I wrote:


"I'm starting a new unit this week with my MM class called Design Studies. 

http://2pointohteaching.blogspot.com/2011/11/design-thinking-new-challenge.html

Part of the course is to use the design process to create 'things'- products, etc in Google Sketchup and then model them in 3D plastic. 

I would like to ask you if you could spare some 'stuff' you may have in the recycle bin or garage for my students to prototype physical models: cardboard,  paper towel tubes, pipe cleaners, popsicle sticks, large foam chunks, etc. Stuff they can shape, bend, cut, old pool noodles... I would like to have a cache for students to access.

Here's what I'm going to be doing. Many of you do know that I'm a nerd and like geeky things. My latest geeky thing that I'm super excited about is 3D printing. I also blog about my teaching from time to time and I've done so about this latest change. My blog really HONEST about my teaching and is a place where I hash out ideas. 

http://2pointohteaching.blogspot.com/

Terry Kaminski also shares the great work he does on his own blog: The Transformed Educator. If you haven't checked it out and heard about what Terry's excited about this year by 'flipping' his class you need to check his blog out! 

http://transformededucator.blogspot.com/

Furthermore, if you have a blog or space where you share your teaching and learning, let everyone know! Conversations about teaching and learning can lead to great things. 

I haven't openly advertised my blog before, but it's time to out myself as a learner. If you take a read perhaps we could have a conversation about any ideas, what awesome things you're doing in the class, or suggestions you might have to my approach. Your comments would be greatly appreciated. Drop by room 1517, I'm the guy with the pathetic attempt of a moustache and new haircut. I've had some awesome conversations with staff members lately about what I'm doing and they'd helped immensely. 

Anytime you might have to drop of supplies would be greatly appreciated. I'm going to become a scrounger. There's a large bin at the front of my room where I'm gathering supplies if I'm not there. 

Thanks so much. 

Yes, I'm going to blog about me telling y'all about my blogging. 

Jared"

So, have you experienced this with your colleagues before? Have you felt like you've led a double life and kept your learning outside the school and separate from colleagues. I really hope good things can come from an invitation to chat. 




Saturday, November 5, 2011

Design Thinking: A New Challenge


This is going to be one of those posts where I'm actually writing for me to try and make some sense of a whole bunch of ideas for the next steps in my multimedia course.


Until now, the term 'multimedia' has largely been a farce because I haven't dealt with a true variety of media with students. I'm a video guy, that's where I'm comfortable so that's what we've done. Everything has been about the end product that is due on day X and here's the evaluation rubric.


Now I'm excited to throw that out and start fresh next week.


Wrapping My Brain Around This
With my recent acquisition of a couple Makerbots I'm pumped to be able to take an idea for a product/object/implement that fills a need, draw out some sketches, model it with Google's Sketchup, and then print it in 3D. Take the model, try it out and make revisions as needed until it's completed to my satisfaction. 


The video below is showing part of the 16 hrs of work I've put into the Makerbot so far. 


Basically in a very simplistic way, this is a way of creation through the design process.


Over the past few days I've spent time looking for resources about the Design Process and found a few that were extremely helpful. Here's a Google Doc that I created to share them. It's pretty lean right now, but bear with me, I'll add more this weekend.


I stopped for a while today and thought about where else I could go for resources and inspiration for this, and TED seemed like a logical one. Tim Brown from IDEO gave a talk 2 years ago and it contains some interesting points that I've taken to heart:


"Design thinking [has] rapidly moved on to learning by making. Instead of thinking of what to build, we're building in order to think".


Pretty awesome statement.  He goes on to discuss prototyping as a way of speeding up the process of evolution of ideas. The faster the prototyping process, the faster our ideas can evolve. 


This presents an interesting situation for educators. We don't leave time in our lessons for multiple ideas to be pursued. The teacher traditionally has an idea of what the correct answer is, and is basically waiting for the students to spit it back at them. The students know this, and in order to play along with the game, they simply respond accordingly because it's a whole lot less painful. In essence we've trained passive thinkers. I reflected on this last weekend in a video (skip to 1:45):




Going through the design process with students is going to be tough for highly trained passive learners, and myself who is used to knowing where we will end up. Right now I don't know where we'll end up. Scary, but exciting. Tim Brown's talk highlighted the need for the population to be shift from consumption to participation. This hits the nail on the educational head. He remarks that:


"instead of seeing it's primary objective as consumption, design thinking is beginning to explore the potential of participation...giving experiences that are meaningful and productive"


From their Educator's Guide, IDEO's Design Thinking Process details 5 steps:

1. Discovery – I have a challenge. How do I approach it? 
2. Interpretation – I learned something. How do I interpret it?
3. Ideation – I see an opportunity. What do I create?
4. Experimentation – I have an idea. How do I build it?
5. Evolution – I tried something new. How do I evolve it?

Bumpy Roads Ahead
Some great discussion ideas and  scenarios have come up in my research and from conversations I've had with Terry Kaminski and Neil Stephenson. 


1. What are the big ideas and  challenges that I can give students? Typically teachers give an end product as the goal of their assignments, such as an essay, a lab report, a free throw. This way of thinking is confining and narrow. I will probably need to have dedicated 


2. Technology might be a barrier to learning. Will JIT Learning (just in time) cut it with creating tangible prototypes once students take their ideas into Google Sketchup and other programs? I will need to spend some deliberate learning time concentrating on their sketchup skills to make sure it doesn't frustrate them. On the other hand, with all the online tutorials out there, perhaps recognizing that more discovery is needed will be part of the process. My job will be to guide them towards that realization. 


3. Reinforcing the process and re-iteration will be keys. Are students going to just want to get it done? How can I pose questions and help them look critically at their thinking, planning and prototyping? 


4. The end result in plastic from the Makerbot isn't what this is all about. It's a nice reward to have something they can physically take with them at the end of the project, but should take a back seat to the process. 


5. Maintaining enthusiasm. I can see several students ripping through the process just wanting to print things right away. This is where phrasing the challenge, and enforcement of the steps will be key. 


6. Balancing individual contribution while working in a supportive team environment. We all were in a group project in school where we were the one who did all the work or none of the work. By creating design teams, with cool names to boot, students can bounce ideas off each other, and then take the challenges presented to them and plan and interpret them in their own ways. Individuals an create their own designs and then present them to the group. The group may be inspired to take components of  several models and incorporate them 


7. Share awesome ideas with students. Thingiverse.com is buzzing with tons of awesome things to inspire.


8. The BIGGER the idea the better. Tim Brown's Ted Talk  had a slide at 13:50 had some HUGE questions that designers face today. Why not incorporate questions at this level to my students? Do I go HUGE global/issues based, or smaller local, challenge based with students creating household items and products that directly affect them? Start small and build up? What do you think? 




9. Get my class full of stuff. Paper, cardboard, scissors, glue, paper towel tubes, pipe cleaners, popsicle sticks, anything that students can use to prototype. I need to treat the plastic model as their 'final' prototype. It's not to say that they can't change it once they see the printed plastic model. That would actually be a requirement.


10. Blogging is a perfect fit for this process for students. 


11. Big questions bring big ideas. Is design thinking new? Or are we just quantifying and labelling a process that teachers often do in their teaching? That's another debate for another post. 


I've got a lot to learn still about the Makerbot, Google Sketchup and how I'm going to present the design process to my students. This will continue to be my "Learning in Public" project over the next few months. 


So, I put it back to you, the reader. What's your take on design thinking and implementing it in the classroom? What advice would you give me before I take off on this new adventure?