Sunday, November 27, 2011

Learning in Public #6- Moral and Ethical 3D Printing?

My First Modelling Challenge for Myself
40 hours of work into the Makerbot obviously isn't enough. I keep coming back for more! This weekend I was able to spend some awesome time with a friend and fellow ADE Jason Sand. If you aren't following Jason on the Twitter, do it here now! Jason and I were at a Final Cut Pro X training session for two days.

During this weekend of hockey and refreshments and keyboard shortcuts galore we tried unsuccessfully to print an iPad audio megaphone on the Makerbot. I'm going to try to print from an SD card which is highly recommended from the Google Makerbot Users forum.

While driving to the training we talked about things we like, and the fact that we both have the iPod Nano watch clip from Lunatik. As we drove Jason remarked how he uses a second clip for his to keep the bands attached, to which I responded, "We could print that." The conversation continued and more and more anytime something came up about an object we agreed that "we could print that." With a 3D printer at your disposal you honestly look at the world in a different way.


Google Sketchup to the Rescue
With my nano watch case in hand I took to Sketchup to try and model the holder. I'd really like to print the holder in many colours and reproduce it. Most importantly as my students work on designing their first product, a name keychain, I want to show them that I'm learning as well.

I tinkered for about 45 minutes to produce a fairly good model of the watch clip. Actually I'm pretty darn proud of it. It's not to scale, but I learned a lot about modelling today. First, when using Sketchup, it's good to think of everything as a product of shapes being added or taken away. Second, it's way easier to model if you start of one axis and stay on that axis. I started by clicking MODEL>Camera>TOP and then began my model.

My Model with the actual product


My version of the clip started out as a rectangle and from there I pushed, pulled, and figured out the curve tool. I'm excited to share this with my students and model it again after I take precise measurements with some newly acquired digital callipers.

I think a cool challenge for students in my class would be to take an object, and have them take measurements from it, sketch it, model it and try and print as close to the original object as possible. They'd get gain some serious skills and confidence in modelling then!

Implications for Teaching
Copyright, copyright, copyright! What gives me the right to copy an object and make it? It turns out, this is a grey area. An interesting article from a NY Times Bits blogger poses the ethical and legal questions about copying objects in his post "Disrtuptions: The 3D Printing Free For All." In this interesting post there is a comment about the difference between an aesthetic object versus a useful object:

“Copyright doesn’t necessarily protect useful things,” said Michael Weinberg, a senior staff attorney with Public Knowledge, a Washington digital advocacy group. “If an object is purely aesthetic it will be protected by copyright, but if the object does something, it is not the kind of thing that can be protected.” 


So, aren't a lot of ideas basically revised versions of previous products? This is the case of the coffee mug that has been proposed in Nick Bolton's post. Who owns the coffee mug? If it's a useful object, am I going to be sued for copyright or illegal manufacturing? I don't want to be the next Samsung with Lunatik coming after me for reproducing it's product in another colour that I like. 


Where does this put teachers who are using 3D printers in their classrooms? Do we tell students we will not print anything that is an idea taken from someone else on moral/ethical grounds? I'm kind of answering my own questions here, but perhaps my own printing of the Lunatik could be the opportunity for students to reflect about their own designing. I also don't know what different copyright laws have on physical useful objects in Canada versus the USA.

In the end I'd honestly like a student to design their own iPod Nano clip or watch, so perhaps after I'm done this model I will show them some ideas I have to make my own design.

From Days Gone By
What's starting with these economic 3D printers is that people aren't automatically thinking that they need to throw things out. Need a 2003 Dodge Neon Visor clip? Download it and print it!


 Or better yet, take the original design that is shared online and make it better.

I think about when my great grandparents came to Canada and settled west of my home town, Cold Lake, Alberta. When they bought some nails, they expected that they would last a long time. These nails would be used in fences and buildings, and if these structures were torn down, the nails were saved. If they were bent, they were straightened. My grandfather showed me how to straighten nails in the summers we spent at his house, he had a whole coffee tin full of them. Somehow now it seems like it can be my turn to keep things alive in their usefulness. That's a cool feeling.


As teachers we do have a responsibility to help student be aware of ethical/moral issues in what we do. What are your thoughts about students designing products like I have here?


Also, coming up this week we will start out 20% "tinkertime". I'll be sure to share how this goes soon.




Tuesday, November 22, 2011

Learning in Public Reflection #5

The Makerbot is up and running in full swing. I've printed alligators, dinosaurs, moustache rings and now a moustache cookie cutter. The learning curve is fairly steep, but the work done by others is making this learning so enjoyable.

What's awesome about the 3D printing community is that they are much like my Tweeps: THEY SHARE! They don't judge (too much) and will always point me in the right direction.

Case and point is my cookie cutter print. I've been trying to find the time to get some Google Sketchup practice in, but I'm finding it very challenging. Our Food Studies teacher is getting students to make baked  goods in the shape of moustaches. She got her father (who is an Industrial Arts teacher) to make amazing aluminum moustache molds by wrapping them around wooden shapes and then welding them together. Great effort went into these products. I wish I knew how to weld!

I was inspired to try and make my own cookie cutters from the makerbot. Thingiverse has many of them that are shared. After searching around the web I stumbled upon something that amazed me. On the Guru Blog, by Nikolaus Granwhol, he has created a cookie cutter maker that is a simple node editor that allow background images to be traced! Here's the image I used as my backdrop.

Next the program exported the STL file needed by ReplicatorG to communicate with the Makerbot. Here you can scale it, and move the shape around to get the best fit for the size of the platform.

My first print was pretty decent, with some major errors where you would push on the cookie cutter. I learned within the 11 minute print that my extruder Z height was too high, and that I needed to adjust the temperature of the Heated Build Platform to around 130C. I've been running it at 120, but without a raft this temp hasn't been cutting it.


The second print was more successful and a different colour! 


Things to Work On
Today when I was printing 1 moustache ring at a time for our Movember fundraiser, I was looking longingly at all the extra space around the ring. I need to learn commands such as multiply in the GCode that is generated by RepG and Skeinforge. Thanks to the MAkerbot community online I've received 11 responses in the past few hours! Multiple moustaches will be printed at once tomorrow!

Satisfying Learning, Will Need Second Bot Soon! 
It's so satisfying to have something to look at and analyze within a few minutes. One implication for my class is to have my students print in plastic as a final product instead of printing several iterations of their designs. Printing may be backing up very soon.

One thing I find myself doing more of is taking tons of photos and videos of our class printing. I'm encouraging cells phones to be out for documentation sake and it's generating a nice archive of my journey.

In All Seriousness
I'm going to have to be careful as to my approach. I may even have to just try my approach out this unit and make adjustments as we go along. My wiki I'm starting for Design Studies can be found here. Right now, students are struggling to follow this design process and not jump right into prototyping and modelling in Sketchup. I don't want to stifle their enthusiasm, but I want them to think critically about the evolution of their products. For their first challenge I've given them the task of creating a unique 3D Keychain with their name/initials on it.

Take a look at my wiki and outline of the Design Process I've given them. What could I do differently? What guiding questions could I ask of them?

Keep it awesome!






Wednesday, November 16, 2011

Learning in Public Reflection #4- Success at Last!

I've been taking a lot of videos and time lapse sequences about how I've taken on one of the largest personal learning projects I've taken on in a long time. Building a Makerbot 3D Printer. Here's a Makerbot 101 video to check out. Below is a time lapse of part of the build.




All of this has been from a post by Dean Shareski who has challenged his pre-service teachers to spend 25-50 hours on their own learning project.  He's learning to play guitar!

During the build I've been reflecting on how my learning translated into how I'm going to facilitate the learning of my students when they start to design 3D objects in a design studies class. Physically I've spend around 20 hours with the 3D printer to date, but I've spent countless hours researching and crowd sourcing problems and challenges along the way.

To catch up on what I've been up to check out my previous posts here, here, and HERE! 

I estimate I'm about 40 hours committed in total to the project so far.

Today was a monumental day. It was the first time I got to see the Makerbot in deliberate action. Just before lunch my work experience student Nathan helped me to test the extrusion at temperatures hot enough to melt the ABS plastic. The result was less that stellar, but it was a necessary step.

Amazing how this failed cube represents so many successes in this project!


Some of my learning:

1. Many 'Failures' 
I thought that I'd be printing 2 days ago, but many things have come up. The filament tension wasn't correct, and I struggled to get all of the end stops on the X and Y axis to work properly. Nathan took apart the entire extruder module 3 times to get it just right. We played with the RPM with no luck. My test prints are really awful, but I see these 'failures' as little successes or iterations on the way to a final goal.



2. Skills vs. Abstract Ideas/Problem Solving.
Dean mentions these two parts of learning in his post, "The Dan Plan". So many times I've gone back and forth between these two. My thought is: are they really separate? I've gained many skills in construction along the way. Could anyone build the physical Makerbot? I truly believe that just about anyone could. Where they might have challenges would be in the gaps in the wiki instructions online, and reality of so many parts and mini-projects that they would face.

The real difference between skills and problem solving can be explained in context of my current project. While I can learn to build and print physical objects, learning about design process, and learning how to take ideas for the physical from conception to the printing stage involves many steps in problem solving. This comparison was made by Dan McLaughlin in Dean's interview with him as the difference between learning to hit a golf ball at the range, or dealing with the stresses of a tournament, including the highs and lows of emotions in between each stroke.

Another way to look at it is from my own sports experience. When I was 19 I started playing rugby. I had a couple weeks of practice getting physically ready for the game, but I didn't have the foggiest about how the game was actually played until I played a real match. So in terms of my own teaching and wanting students to use their skills and be problem solvers, how do I 'teach' problem solving and abstract thinking?

To me, it's the difference between a contrived artificial task versus the real deal. Just like Dan McLaughlin golfing, our classrooms are like the driving range where we develop skills to repeat tasks in learning. So how do I get my teaching and learning out on the course during a tournament?


3. Crowd Sourcing Works: Capitalize on the Expertise of Others
This has proven invaluable. After my unsuccessful attempts to get the firmware for the motherboard and extruder controller working, I went to the Google Makerbot User Group to ask for help. The result was awesome! Several responses within half a day and even an offer of a phone call and personal help from another Makerbot owner! Last night my connections on Facebook paid off when I got a message from a Facebook friend who knew someone in my home town of Cold Lake who has a Makerbot! Within 30 minutes phone numbers were exchanged and I chatted for an hour with him and gained valuable insights into 3D printing.


4. Share Your Learning
When is the last time you had a discussion with someone about what you're enjoying/excited about learning? I really hope that by students watching my project, they will buy in even more. I want them to see their nerdy teacher in action and see that its OK to be passionate about something!

Here's a video that shows my 'Christmas Morning' response to today's 3D printing. I actually made this work!!!!





What are your thoughts about skills vs. problems solving? Can/should the two be separated or intertwined? Do we need to stay on the practice mat at the driving range for a while or do we enter our students in a tournament? More to come about  this soon!